May 09, 2006, 09:04 PM // 21:04
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#2
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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im too lazy to post skill names.... but heres a hint, cuz u do have to think a bit
1st lead attak major spike with fast recharge time
2nd lead attak condition
offhand attak 2nd condition
interrupt
1 very good stance
blind or second stance
self heal
rez
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May 10, 2006, 01:47 AM // 01:47
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#3
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
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Throw apply poison and sharpen daggers, both will affect either arrows or daggers from what I understand
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May 10, 2006, 02:08 PM // 14:08
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#4
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Wilds Pathfinder
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Since you trade Critical Strikes for Expertise, use the higher energy asn skills in order to make up the damage that way. Use WS instead of Shadow Arts for defense.
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May 10, 2006, 02:17 PM // 14:17
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#5
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Forge Runner
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Good Idea ^^
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May 10, 2006, 08:38 PM // 20:38
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#6
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by lagrand1
Throw apply poison and sharpen daggers, both will affect either arrows or daggers from what I understand
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actually i think aply poison is for arrows only.
a good idea for PVP would be
shadow step, throw dirt, teleport back, then spam interrupts, poison arrow, savage shot, preparation would be seeking arrows or read the wind. came up with it RIGHT NOW (im in school) so still have to try this out ^_^
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May 10, 2006, 08:46 PM // 20:46
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#7
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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They both effect both things
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May 11, 2006, 01:27 PM // 13:27
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#8
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Forge Runner
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anymore ideas?
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May 11, 2006, 03:08 PM // 15:08
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#9
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Throw dirt for def against warrior.
Flashing blades as elite a def is good too (17 sec of duration and 20 sec recharge, 3 sec of vulnerability)
Apply poison + Jagged strike = -7 degen at the start
Anyway generally, a short combo in daggers is 3, a long and tactical set is 5 and for those who are too lazy to use any good combo, 3 which it goes to infinite combo until they stop.
As a R/A, best defense is the best offense. If you go attack someone without any defense = Death
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May 11, 2006, 03:35 PM // 15:35
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#10
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Perfectly Elocuted
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The general reason to take an R/A over an A/x is for the Expertise Attribute. I don't think shadow stepping is neccesarily a good use of a secondary, but there have been some ideas that look promising.
Where A/x depend on short bursts of time to deal a large amount of damage, a R/A will not be able to deliver the same amount of damage in a short burst due to lack of runes/primary attribute/etc. That said, in order to make a R/A worthwhile, you need to look into extended combos (like Francis said, Combo's of 5, or repeating combos) where you can take advantage of the energy reduction of expertise to sustain more damage dealing potential.
There are also many hexes and spells that should probally be avoided as expertise will not affect them, and since you need to squeeze every last drop of the expertise advantage, you should focus on skills.
Here is a combo I want to try...
1.) Throw Dirt
2.) Iron Palm
3.) Fox Fangs
4.) Blind Fury
5. Repeating Strike
Last edited by SnipiousMax; May 11, 2006 at 04:06 PM // 16:06..
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May 11, 2006, 04:14 PM // 16:14
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#11
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by SnipiousMax
The general reason to take an R/A over an A/x is for the Expertise Attribute. I don't think shadow stepping is neccesarily a good use of a secondary, but there have been some ideas that look promising.
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I tried Shadow arts with Shadow Refuge, Death Charge and Viper Defense. For me, its no good. You can SS and heal, but the expertise doesnt work with it. Only Viper defense works perfectly because its a stance. I prefer using Troll unguent against Shadow Refuge. Maybe 3 sec of casting but If you're getting stripped when under Shadow refuge when you cast, you have wasted 5 energy and your healing
Quote:
Where A/x depend on short bursts of time to deal a large amount of damage, a R/A will not be able to deliver the same amount of damage in a short burst due to lack of runes/primary attribute/etc. That said, in order to make a R/A worthwhile, you need to look into extended combos (like Francis said, Combo's of 5, or repeating combos) where you can take advantage of the energy reduction of expertise to sustain more damage dealing potential.
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Like the template Fangs of Melandru in PvP. Its a good template and works in PvE too but not good as PvP. At least, when you do Horn of the Ox, your attacks dont miss if a foe is adjacent to your target. So you can stop the combo there. Death Blossom at the end of the 5 combo is really a nice finishing move. You alway get a mobs of melee during your attacks, Death Blossom do dmg to every foe adj to your target too. A good 70 to all foes.
Just give you an example for a 5 combo
Jagged Strike
Fox Fangs
Horn of the Ox
Falling Spider
Death Blossom
you a lead attack, 2 off hand attacks and 2 dual attacks. You can switch your dual attacks anytime to make a 3 combo (jagged, Fox Fangs, Death Blossom). Another good finishing move which its good against bosses, Blades of Steel. This skill has a long recharge for 1 reason: you receive bonus for each recharged dagger attack skill. If we put in the end of a 5 combo, this dual attack do over 100dmg to the target! I havent mentioned the foe is poisoned at the same time and/or bleeding you put Jagged strike as a Lead attack.
Edit:
Quote:
Here is a combo I want to try...
1.) Throw Dirt
2.) Iron Palm
3.) Fox Fangs
4.) Blind Fury
5. Repeating Strike
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Maybe put Tiger fury with while you do Repeating Strike for more devastated dmg in few time. Or, if you want, change Fox Fangs for Falling spider to poison your foe while knock down
Last edited by Francis Demeules; May 11, 2006 at 04:41 PM // 16:41..
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May 12, 2006, 06:49 PM // 18:49
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by Francis Demeules
Maybe put Tiger fury with while you do Repeating Strike for more devastated dmg in few time. Or, if you want, change Fox Fangs for Falling spider to poison your foe while knock down
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I was planning on trying out Tigers Fury when I got a chance to train Snipe as an assassin....I'm just not sure how it will really effect repeating strike.
As for falling spider, I thought about that...But Fox fangs can't be dodged/blocked, and I wanted to make sure that it hits so I can go into my blind fury/repeating strike combo. As it stands, my entire combo can't miss. I may try this out tonight....
My one concern is that the recharge time of Throw dirt is sooooo long... So I'll be stuck doing the combo without blind fury alot of the time, unless I pick up blinding powder or something.
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May 12, 2006, 07:28 PM // 19:28
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#13
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Perhaps in PvP, fox fangs works to be sure, but in PvE, few monster use something to evade or block. Afflicted Warrior blocks, Afflicted Assassins evade with Shadow Form (kill themself with that) and Afflicted Ranger use Throw Dirt.
Blinding Powder is in Shadow Art spell, it must follow an off hand attack. So, BP, RS(many times during the recharge), BP and repeat. Generally, If you make Blind Fury at the start and use your combo after, you dont really need Fox Fangs. Anyway, I let you to test it and gains more exp in assassin line. Share your result if you will.
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May 12, 2006, 08:52 PM // 20:52
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#14
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Lion's Arch Merchant
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Quote:
Originally Posted by Maria The Princess
actually i think aply poison is for arrows only.
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Apply poison will work on any weapon, i.e., bow, axe, sword, dagger, hammer.
"Preparation. For 12 seconds, enemies struck by your physical attacks become Poisoned for (3...13) seconds. (Attrib: Wilderness Survival) "
Key here is "physical" attacks.
I actually do not yet have factions, but I tried out a R/A in the preview event. My memory is a little fuzzy, but I recall there was an elite assassin skill that was an offhand attack which had to follow a dual attack (I know, backwards from typical offhand). The Expertise from being a ranger let me easily chain a lead attack, offhand, dual, and the elite offhand for some serious damage. Like I said, my only experience is from the preview event, so I'm no expert, but the successive attacks were fun to use, and noticably more difficult to do with an assassin's energy.
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May 12, 2006, 10:02 PM // 22:02
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#15
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Moebius Strike {Elite} - Off-hand Attack
Must follow a Dual-Attack. If it hits, Moebius Strike strikes for +5...+29 damage. If you strike a foe whose health is below 50%, all of your other attack skills are recharged.
Edit: I was thinking to make a video about the speed between normal and TF while using Repeating strike during my test. My problem, how to post here?
Last edited by Francis Demeules; May 12, 2006 at 10:58 PM // 22:58..
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May 13, 2006, 06:43 AM // 06:43
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#16
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Forge Runner
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Thx ppl ^^
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May 16, 2006, 09:36 PM // 21:36
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#17
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Academy Page
Join Date: Jan 2006
Location: US East Coast
Guild: KISS
Profession: Mo/
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Quote:
Originally Posted by blackbird71
Apply poison will work on any weapon, i.e., bow, axe, sword, dagger, hammer.
"Preparation. For 12 seconds, enemies struck by your physical attacks become Poisoned for (3...13) seconds. (Attrib: Wilderness Survival) "
Key here is "physical" attacks.
I actually do not yet have factions, but I tried out a R/A in the preview event. My memory is a little fuzzy, but I recall there was an elite assassin skill that was an offhand attack which had to follow a dual attack (I know, backwards from typical offhand). The Expertise from being a ranger let me easily chain a lead attack, offhand, dual, and the elite offhand for some serious damage. Like I said, my only experience is from the preview event, so I'm no expert, but the successive attacks were fun to use, and noticably more difficult to do with an assassin's energy.
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Apply poison works well on daggers. I am running a R/A. W/Rs and R/Ws often use apply poison for sword and axe. I guess a hammer would work too. It cost 15 energy so it is expensive with dagger energy skills. W/R and R/W have adrenaline skills to help work through the high skill cost as well as expertise (R/W).
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